How to do a lot of damage in cs go. How to display damage done in CS:GO

In Counter-Strike Global Offensive, after you die, you can display the damage dealt to players and how much damage was dealt to you.

In this guide I want to tell you how to display this information directly above the radar without opening the console. I'll tell you how it works and show you a script that allows you to enable and disable this feature.
Result:

In order to see this information you need to enter the following commands into your config (config/autoexec/valve.rc) or console:
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"

How to display the damage done

It's very simple. You see damage information in the console:

Now all you need to do is display this information directly in the game. You can take the simple route and simply enable developer mode in the console (developer "1"). But then a lot of unnecessary information will be displayed:

Therefore it is necessary to use the "con_filter" commands. They filter damage information based on the enemy and you. The final result looks like this:

Script for turning this information on/off

Usually, everyone just needs to turn on and off developer mode (developer "1"/developer "0") to display or turn off damage information. My script may be useful for those who use more than one "con_filter".
To use the script, you just need to copy the commands below into your “*.cfg” and replace “Key” with the desired key:

bind "Key" "displaydamage"

//Display damage - Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""

Optional: creating autoexec.cfg

If you don't have an autoexec.cfg or valve.rc file or any other scripting option in your game, fear not. You have two options. If you do not want to use the script, then simply enter the commands listed above in the console. If you still want to use such a script, then you need to create an autoexec.cfg file.

To do this, follow the steps:
Step 1: Go to desktop, click right click mouse and create a new one text file.
Step 2. Open this file and paste the above script there. Don't forget to replace "Key" with the key you need. Personally, I use the "KP_HOME" key - this is the number 7 on the numeric keypad on the right.
Step 3. Write "host_writeconfig" in the last line of the file.
Your file should now look like this:

Step 4: Save the text file as autoexec.cfg. To do this, select File->Save As from the top menu. In the window that opens, write the name autoexec.cfg and in the line below where the File Type is indicated, select - All files (*.*).
Step 5. Copy this file to your configs folder. By default they are located here: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg

Congratulations on this!

A small FAQ.

Is this a cheat?
No. Just a script.

Will it work in a competitive match?
Yes.

When will it show damage?
When you died or the round ended.

Can it show damage in real time?
No.

How can I get everything back?
Enter "0" in the developer console. If you want to return all values ​​back, then enter these commands:
con_filter_text ""
con_filter_text_out ""
con_filter_enable "0"

It shows not only the damage, but also some other information. What's wrong?
Apparently you entered the con_filter filtering commands incorrectly. Try again.

Is it possible to show only the damage done by me?
Yes. You just need to set the con_filter_text filter to "Damage Given" instead of just "Damage". If you are using a script it should be like this:
alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""

Everything else remains unchanged :)

This article is translated from the Steam Community

In Counter-Strike Global Offensive, after your death, you can see in the console how much damage you caused to players and how much damage was done to you. In this guide I want to tell you how to display this information directly above the radar without opening the console. I'll tell you how it works and show you a script that allows you to enable and disable this feature. In order to see this information, you need to enter the following commands into your config (config/autoexec/valve.rc) or console: developer "1" con_filter_text "Damage "con_filter_text_out "Player:"con_filter_enable "2"How does it work? It's very simple. You see the damage information in the console: Now all you need to do is display this information directly in the game. You can take the simple route and simply enable developer mode in the console (developer "1"). But then a lot of unnecessary information will be displayed: Therefore, you need to use the "con_filter" commands. They filter damage information based on the enemy and you. The final result looks like this: Script for turning on/off this information. Usually, everyone just needs to turn on and off the developer mode (developer "1" / developer "0") to display or turn off damage information. My script may be useful to those who use more than one "con_filter". To use the script, you just need to copy the commands below into your "*.cfg" and replace "Key" with the desired key:bind "Key" "displaydamage" //Display damage - Switch Scriptalias displaydamage "displaydamage_on"alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""Дополнительно: создание autoexec.cfgЕсли you don't have an autoexec.cfg or valve.rc file or any other script execution option in the game, don't be afraid. You have two options. If you do not want to use the script, then simply enter the commands listed above in the console. If you still want to use such a script, then you need to create a file autoexec.cfg. To do this, follow the steps: Step 1. Go to the desktop, right-click and create a new text file. Step 2. Open this file and paste the specified script there higher. Don't forget to replace "Key" with the key you need. Personally, I use the "KP_HOME" key - this is number 7 on the numeric keypad on the right. Step 3. Write "host_writeconfig" in the last line of the file. Step 4: Save the text file as autoexec.cfg. To do this, select File->Save As from the top menu. In the window that opens, write the name autoexec.cfg and in the line below where the File Type is indicated, select - All files (*.*).Step 5. Copy this file to the folder with your configs. By default they are located here: C: Program Files (x86) SteamsteamappscommonCounter-Strike Global Offensivecsgocfg Congratulations, this is all! A small FAQ. Is this a cheat? No. Just a script. Will it work in a competitive match? Yes. When will it show damage? When you die or the round is over. Can it show damage in real time? No. How do I get everything back? Enter "0" in the developer console . If you want to return all the values ​​back, then enter these commands: con_filter_text ""con_filter_text_out ""con_filter_enable "0"It shows not only the damage, but some other information. What's wrong? Apparently you entered the con_filter filtering commands incorrectly. Try again. Is it possible to show only the damage I caused? Yes. You just need to set the con_filter_text filter to "Damage Given" instead of just "Damage". If you use a script it should be like this: alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off"" Everything else remains unchanged

In CS:GO, after you have been killed, you can view through the console the amount of damage you caused to players, as well as the amount of damage, in HP units, dealt directly to the player (you).

We take damage to the screen in cs go

In the provided guide for cs go, I will tell you how to display the information you are interested in about damage near the radar without using the console. This method works through a script that can both activate and deactivate this function.

As a result, we get the following:

To display the log shown above, you will need to slightly edit your config, if it exists, or enter the following value into the console:

  • developer "1"
  • con_filter_text "Damage"
  • con_filter_text_out "Player:"
  • con_filter_enable "2"

The operating principle of the provided method:

Nothing complicated. The console provides all the damage information.


Let's move on to the step that will help bring these values ​​into the game itself. There is a simple way - activating “developer mode” with the command “ developer 1" But in this case, along with the damage in cs go, some completely uninteresting and unnecessary information will be displayed on the screen.


To prevent this from happening, it is best to use " con_filter» commands. Based on their name, you can guess that they are able to filter the information entering the log by enemy, allies, and specifically by you.

The result of the work done:


Script for enabling and disabling damage information

If you took the first path, then to disable the displayed information, just change the value developer from "1" to "0".

And if you decide to use another filtering command " con_filter", then this script is for you.

For the script to display damage in cs go to function, you just need to copy the commands provided below into your config (.cfg file) and bind the Key key to another:

  1. We write the command “ bind "key" "displaydamage"» .
  2. Switch Script– information about damage (its display)

alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""

Creating another or new autoexec.cfg

If you don’t have this configuration, look for another one - something with the .rc extension, or any other version of files with scripts for the game, don’t be afraid of doing something wrong. There are several options. Or you don’t want to use the script, then you will need to enter the above commands into the game console, which is not always convenient. If the script still seems useful to you, then start, detailed information below.

Autoexec.cfg step-by-step instructions for creating.

  1. In any convenient place we create a regular text document using notepad.
  2. Copy the above script and paste it into a text document. Repeat replacing “Key” with any convenient key. This key can be any convenient for the user, in our case it is the number 9, also known as the “Pg_Up” key on the numeric keyboard located on the right.
  3. In the last line of the file, enter the following: host_writeconfig.

This is what the final version of the document with the script will look like:


  1. Save and rename the created text document to “autoexec”, giving it the format “.cfg”, so that the end result is autoexec.cfg. To save the file, just use the key combination CTRL+S. After the specified file name, indicate its type by selecting “All files.”
  2. Now this file needs to be moved to the configs folder. Usually this folder is located in the game folder in the “csgo” directory and is called “cfg”.

Everything is ready. Now you can use the opportunity provided by the script and observe the amount of all active damage in the game, but only after death or the end of a round in CS:GO.

In Counter-Strike Global Offensive, after you die, you can see in the console how much damage you dealt to players and how much damage was dealt to you
In this guide I want to tell you how to display this information directly above the radar without opening the console. I'll tell you how it works and show you a script that allows you to enable and disable this feature.

In order to see this information you need to enter the following commands into your config (config/autoexec/valve.rc) or console:
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"

How does this work?

It's very simple. You see damage information in the console:

Now all you need to do is display this information directly in the game. You can take the simple route and simply enable developer mode in the console (developer "1"). But then a lot of unnecessary information will be displayed:

Therefore it is necessary to use the "con_filter" commands. They filter damage information based on the enemy and you. The final result looks like this:

Script for turning this information on/off

Usually, everyone just needs to turn on and off developer mode (developer "1"/developer "0") to display or turn off damage information. My script may be useful for those who use more than one "con_filter".
To use the script, you just need to copy the commands below into your “*.cfg” and replace “Key” with the desired key:

bind "Key" "displaydamage"

//Display damage - Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""

Optional: creating autoexec.cfg

If you don't have an autoexec.cfg or valve.rc file or any other scripting option in your game, fear not. You have two options. If you do not want to use the script, then simply enter the commands listed above in the console. If you still want to use such a script, then you need to create an autoexec.cfg file.

To do this, follow the steps:
Step 1: Go to your desktop, right-click and create a new text file.
Step 2. Open this file and paste the above script there. Don't forget to replace "Key" with the key you need. Personally, I use the "KP_HOME" key - this is the number 7 on the numeric keypad on the right.
Step 3. Write "host_writeconfig" in the last line of the file.

Step 4: Save the text file as autoexec.cfg. To do this, select File->Save As from the top menu. In the window that opens, write the name autoexec.cfg and in the line below where the File Type is indicated, select - All files (*.*).
Step 5. Copy this file to your configs folder. By default they are located here: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg

Congratulations on this!

A small FAQ.

Is this a cheat?
No. Just a script.

Will it work in a competitive match?
Yes.

When will it show damage?
When you died or the round ended.

Can it show damage in real time?
No.

How can I get everything back?
Enter "0" in the developer console. If you want to return all values ​​back, then enter these commands:
con_filter_text ""
con_filter_text_out ""
con_filter_enable "0"

It shows not only the damage, but also some other information. What's wrong?
Apparently you entered the con_filter filtering commands incorrectly. Try again.

Is it possible to show only the damage done by me?
Yes. You just need to set the con_filter_text filter to "Damage Given" instead of just "Damage". If you are using a script it should be like this:
alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""

Everything else doesn't change

As you know, in Counter Strike GO there is an opportunity, after the end of the round or after your death, see how much damage was dealt to any player, or how much damage was received. CS:GO has built-in capabilities for displaying and filtering this information on the screen, as in the screenshot below.

Information can be obtained by entering the following commands into the console:

developer "1" // enables developer features
con_filter_text "Damage" // filter received information
con_filter_text_out "Player:" // filter for output information
con_filter_enable "2" // filter mode

If you want to see both the damage dealt and the damage received on the screen, then leave
con_filter_text "Damage" - no changes. If you need to display only the applied one, you need to add a Given postscript, i.e. it will be like this:

con_filter_text "Damage Given"

Now let's figure out how it works. All this information the damage is displayed in the console:

Those. all we have to do is display this data on the screen during the game. Of course we activate the developer console(developer "1"). In this case we get huge amount information we don’t need, which we somehow need to get rid of.

For this we have commands like "con_filter". Thanks to correct setting filter using these commands we can get the result we need, which will look like this:

Alias ​​for turning on/off the display of damage on the screen
To use an alias (script), you need to copy the commands below into your config and replace “Key” with the key you need:

bind "Key" "displaydamage"

Alias ​​displaydamage "displaydamage_on" alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off"" alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""

Well, as for me, this is an extra bind, so you can simply add the commands above to autoexec.cfg so that the damage done is displayed constantly.

Frequently asked questions about this feature.

Is displaying damage on the screen considered a cheat?
Of course not, it's just a script.

Does this work in competitive mode?
It works without any problems.

Is it possible to make the damage appear at some other time?
No, only when you die or when the round ends.

I want to remove the damage output, how can I do this?
Enter in the console developer "0" . If you want to return all values ​​back, then enter these commands:

con_filter_text ""
con_filter_text_out ""
con_filter_enable "0"

Is it possible to change the font size of the damage output?
No, the size can only be larger if you make the screen resolution in the game smaller.

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