Postal employee of the Young Dragon Guild of the Plain of Plenty. The Master of Wrath has arrived! The update is installed! Blade and Soul

Many players are faced with a very important question: what are the ways to farm gold? Today we invite you to look at the current methods for receiving gold in BNS in July 2018.

  • The most popular way is to farm the 20th floor of the Tower of the God of War, or more precisely, So Yansan. This boss is quite nasty and strong, but passing it is more than possible. There are tactics for this, which are described in detail and shown in the video below. After watching the guide, passing So Yangsan in Blade and Soul will no longer be a problem for you.

Note: Pay attention to your equipment: weapon, bracelet, glove, pendant, ring, belt, necklace and soul. The higher their level, the easier and faster the farming will be.

An important reward for completing is the “Amulet of So Yansan” or “Fragment of the Amulet of So Yansan”:

You can get them not only on the 20th floor, but from the 16th to the 20th.

  • Another way to farm gold in Blade and Soul is to complete the “Twisting Gorge” dungeon in “Hard” mode. Both on normal difficulty and on the highest difficulty, there is a certain strategy, and if you don’t stick to it, wipes cannot be avoided. We recommend that you read the guide, which discusses in detail the behavior of the boss Ice Fang or Wolf (name among Ruof players).

After completion, the resources that were received as a reward are sold, for which you can get good money.

  • The third option is completing raids. All raids in the game are available for completion once a week.
    The most difficult raid at the moment is the Temple of the Azure Skies, which means that the monetary reward for it is the highest.
  • Dungeon chests. There is an option to get chests in dungeons (at normal difficulty or hard) with a certain chance of dropping 100, 500 and 1,000 gold. The minimum cost for such a chest is 100 gold. In other words, you can try to recoup the funds spent on the purchase or still make money.
    There are also “safely locked” chests that require 20 keys to open, but you can try your luck and get up to 5,000 gold from there. They can also drop in regular dungeons, but players can fight for them.

  • The last way is to farm the Sky Farm in BNS. From the seed exchanger Na Yen you can purchase blue, yellow and red Sky Farm bags, from which various loot drops. If “Golden Ginseng” falls on you, consider that fortune is clearly on your side, because after selling it you can be guaranteed to receive 10,000 gold.

It will be difficult for beginners to understand what a sky farm is and how to get to it, so we recommend this video guide, which describes this location in detail, and also touches on the nuances of completing quests.

"Money, money, rubbish money,

Forgetting peace and laziness,

Make money, make money

And the rest is all rubbish!”

Hi all!

Well, now we’ve reached the most interesting part. /at least for me personally/ parts of the game - before earning gold in Blade & Soul.

In this article I will talk about initial and easy ways to replenish your wallet.

The morph of weapons and jewelry is what will create a bottomless pit in your pocket throughout the game, into which most of the gold you earn will fall: spending on improvements and upgrades, buying missing resources on the market or crafting them /from English craft - create, create/ with the help of professions - all this requires considerable financial investments. What should a newcomer do if he or she gets into the game for the first time?

The first way to get gold in Blade And Soul , which all players without exception become familiar with, are quests. Here I mean not only the mandatory completion of the storyline, but also the completion of all accompanying tasks, which are indicated on the map by blue triangles.

In addition to regular tasks, BnS, like most / if not all / MMORPGs, also has daily ones. It is on them that we will dwell in a little more detail in order to find out which ones are worth doing, and which ones you can completely do without. To do this, consider a few points:

  • Gold received .

Not all of the daily quests have a high reward. All other things being equal /time spent and complexity of implementation/ the amount of gold will vary, so if you do not have an unlimited supply of this very time, try to choose richer quests.


  • Complexity.

Even with the same reward, dailies sometimes differ noticeably in difficulty of completion. For example, go kill some elite monster in a couple of minutes or run around the location for 15 minutes following a chain of tasks. Sometimes time also matters.


Important! Here, in me, first of all, the casual person speaks, who does not particularly like / no longer likes / nerdiness 24/7 and prefers to somehow make his life easier in the game. If you are young and hot, then you can safely complete everything, focusing only on the limit of 40 quests per day.
  • Dungeon Quests .
  • There is no need to travel anywhere to take on a task - all these quests can be obtained upon entering the dungeon.
  • Additional reward for completing the dungeon.
  • Useful items and bets.

Yes, yes, you can also earn money by selling items and betting. The only necessary condition /except for the presence of the Nth amount of gold/ is only your awareness of the cost of a particular item. You need to know how much you can get for an item and to what price you should raise the bid to make a profit:


  • For example Tears. Their price is for 1 piece. at the moment the market reaches 1.5 gold. Accordingly, the optimal rate for 2 pieces, taking into account all taxes /may they not be okay/, fluctuates somewhere between 2.1-2.3 gold. Why 2.1 if they can be sold for 3? Will explain. Taking into account the fact that there are 6 people in your team, the amount of the bet that each of the 5 will receive will be equal to 0.42-0.46 gold. Let's take the average option: 2.2 + 0.46 = 2.66. Are you smart? In addition to the expected profit, you must also take into account the amount of the bet that the winner does not receive.

As for other various items, knowing their price also helps to understand how much you can earn by selling them on the market: various recipes, reagents, morph items, etc. Having received an item at a minimum rate, sometimes you can resell it profitably. Just keep in mind that not everything that drops from dungeons is for sale - some items are personal.


This is about quests. Now let's touch a little earning gold in Blade & Soul using the market .

The most obvious option is to create an artificial shortage of something by buying and then selling /but at your price/. I’m really not sure that one person can do this in BnS. The problems you will encounter are:

  • A well-thought-out action plan.
  • Having enough gold to maintain a deficit.
  • Limitation on the number of registrations of goods on the market.
  • Taxes.

Again, this is just a hypothesis that is unlikely to suit novice players, but it needs to be kept in mind. Returning to our sheep /taking into account all the following it certainly sounds ambiguous, but.../, let's consider a better way" buy cheap, sell dear, and the proceeds are yours". This option is most suitable for beginners.

Personally, I use printable amulets for this purpose - the product is quite in demand, but you can easily try to come up with something of your own. The scheme is as follows:

  • Buy the Nth number of amulets from the NPC Grocer /focus on your number of free slots for selling goods on the market/ 10 silver per 1 piece.
  • You break them down into stacks - 3,6,9... 12, 20 or 40, see for yourself.
  • Calculate the optimal selling price taking into account the current situation with amulets on the market - but preferably not lower than 11 silver.
  • Put it up for sale and make a profit.

I immediately answer the questions: “Yes, they buy it,” “No, they’re not fools, it’s just that the NPC Grocer is not always at hand and it’s easier to buy on the market,” “Yes, taxes are taken into account.”



I am sure that you can calculate all taxes and choose the most optimal price for sale yourself.

And finally I left earning gold in Blade & Soul using professions , as the most difficult and not profitable of the above methods /I mean exactly the initial levels of professions/. Most manufacturing professions (I would like to think so) are suitable for earning money. but since I chose Pottery, the example will come from here.

Death Spirit Bell- an item for which there is always demand on the market and for the production of which materials from two mining professions and a reagent are used.

By the way, this reagent is 2 pcs. per day you can get it completely freely from the Temple of Tears dungeon.

As you can see, there are no special costs for the production of the Bell, and its price on the market ranges from 20 to 30 silver. Not a bad increase at the beginning.

But you shouldn’t think that everything is so simple in creating other items; if, for example, you take Stones to reforge the Plain, you will see that here you will have to work hard. In general, study the market, choose an item that won’t cost you a pretty penny to create and that is in demand, and go ahead.

P.S. There is also an option with conquering the arena and farming crystals and then selling them, but it is not suitable for everyone for several reasons:

  • At your 18th level, you may well encounter 45. B - balance.
  • To purchase them, you need a Young Dragon Guild certificate, which is obtained either from the 7th floor of the Tower of the God of War or from Po Hwarang 4.6.
  • Well, the last obstacle that most players face is the ability to quickly navigate the situation and press the buttons correctly. But, on the other hand, if you have played 1000+ games on Invoker /naturally without macros/, then no arena is a hindrance to you.

"Money, money, rubbish money,

Forgetting peace and laziness,

Make money, make money

And the rest is all rubbish!”

Hi all!

Well, now we’ve reached the most interesting part. /at least for me personally/ parts of the game - before earning gold in Blade & Soul.

In this article I will talk about initial and easy ways to replenish your wallet.

The morph of weapons and jewelry is what will create a bottomless pit in your pocket throughout the game, into which most of the gold you earn will fall: spending on improvements and upgrades, buying missing resources on the market or crafting them /from English craft - create, create/ with the help of professions - all this requires considerable financial investments. What should a newcomer do if he or she gets into the game for the first time?

The first way to get gold in Blade And Soul , which all players without exception become familiar with, are quests. Here I mean not only the mandatory completion of the storyline, but also the completion of all accompanying tasks, which are indicated on the map by blue triangles.

In addition to regular tasks, BnS, like most / if not all / MMORPGs, also has daily ones. It is on them that we will dwell in a little more detail in order to find out which ones are worth doing, and which ones you can completely do without. To do this, consider a few points:

  • Gold received .

Not all of the daily quests have a high reward. All other things being equal /time spent and complexity of implementation/ the amount of gold will vary, so if you do not have an unlimited supply of this very time, try to choose richer quests.


  • Complexity.

Even with the same reward, dailies sometimes differ noticeably in difficulty of completion. For example, go kill some elite monster in a couple of minutes or run around the location for 15 minutes following a chain of tasks. Sometimes time also matters.


Important! Here, in me, first of all, the casual person speaks, who does not particularly like / no longer likes / nerdiness 24/7 and prefers to somehow make his life easier in the game. If you are young and hot, then you can safely complete everything, focusing only on the limit of 40 quests per day.
  • Dungeon Quests .
  • There is no need to travel anywhere to take on a task - all these quests can be obtained upon entering the dungeon.
  • Additional reward for completing the dungeon.
  • Useful items and bets.

Yes, yes, you can also earn money by selling items and betting. The only necessary condition /except for the presence of the Nth amount of gold/ is only your awareness of the cost of a particular item. You need to know how much you can get for an item and to what price you should raise the bid to make a profit:


  • For example Tears. Their price is for 1 piece. at the moment the market reaches 1.5 gold. Accordingly, the optimal rate for 2 pieces, taking into account all taxes /may they not be okay/, fluctuates somewhere between 2.1-2.3 gold. Why 2.1 if they can be sold for 3? Will explain. Taking into account the fact that there are 6 people in your team, the amount of the bet that each of the 5 will receive will be equal to 0.42-0.46 gold. Let's take the average option: 2.2 + 0.46 = 2.66. Are you smart? In addition to the expected profit, you must also take into account the amount of the bet that the winner does not receive.

As for other various items, knowing their price also helps to understand how much you can earn by selling them on the market: various recipes, reagents, morph items, etc. Having received an item at a minimum rate, sometimes you can resell it profitably. Just keep in mind that not everything that drops from dungeons is for sale - some items are personal.


This is about quests. Now let's touch a little earning gold in Blade & Soul using the market .

The most obvious option is to create an artificial shortage of something by buying and then selling /but at your price/. I’m really not sure that one person can do this in BnS. The problems you will encounter are:

  • A well-thought-out action plan.
  • Having enough gold to maintain a deficit.
  • Limitation on the number of registrations of goods on the market.
  • Taxes.

Again, this is just a hypothesis that is unlikely to suit novice players, but it needs to be kept in mind. Returning to our sheep /taking into account all the following it certainly sounds ambiguous, but.../, let's consider a better way" buy cheap, sell dear, and the proceeds are yours". This option is most suitable for beginners.

Personally, I use printable amulets for this purpose - the product is quite in demand, but you can easily try to come up with something of your own. The scheme is as follows:

  • Buy the Nth number of amulets from the NPC Grocer /focus on your number of free slots for selling goods on the market/ 10 silver per 1 piece.
  • You break them down into stacks - 3,6,9... 12, 20 or 40, see for yourself.
  • Calculate the optimal selling price taking into account the current situation with amulets on the market - but preferably not lower than 11 silver.
  • Put it up for sale and make a profit.

I immediately answer the questions: “Yes, they buy it,” “No, they’re not fools, it’s just that the NPC Grocer is not always at hand and it’s easier to buy on the market,” “Yes, taxes are taken into account.”



I am sure that you can calculate all taxes and choose the most optimal price for sale yourself.

And finally I left earning gold in Blade & Soul using professions , as the most difficult and not profitable of the above methods /I mean exactly the initial levels of professions/. Most manufacturing professions (I would like to think so) are suitable for earning money. but since I chose Pottery, the example will come from here.

Death Spirit Bell- an item for which there is always demand on the market and for the production of which materials from two mining professions and a reagent are used.

By the way, this reagent is 2 pcs. per day you can get it completely freely from the Temple of Tears dungeon.

As you can see, there are no special costs for the production of the Bell, and its price on the market ranges from 20 to 30 silver. Not a bad increase at the beginning.

But you shouldn’t think that everything is so simple in creating other items; if, for example, you take Stones to reforge the Plain, you will see that here you will have to work hard. In general, study the market, choose an item that won’t cost you a pretty penny to create and that is in demand, and go ahead.

P.S. There is also an option with conquering the arena and farming crystals and then selling them, but it is not suitable for everyone for several reasons:

  • At your 18th level, you may well encounter 45. B - balance.
  • To purchase them, you need a Young Dragon Guild certificate, which is obtained either from the 7th floor of the Tower of the God of War or from Po Hwarang 4.6.
  • Well, the last obstacle that most players face is the ability to quickly navigate the situation and press the buttons correctly. But, on the other hand, if you have played 1000+ games on Invoker /naturally without macros/, then no arena is a hindrance to you.

A new 11th class has been added to the game, Master of Wrath.
Players will have access to one more slot when creating a character.

  • Game events.
    On September 11, the “Furious Pumping” event will begin, dedicated to the introduction of a new class. Read more about it.
  • Story line.
    Ak Tehu invites us to a dinner party. It seems that something is wrong here... we think, but we agree. You will find out how this journey ends after completing new story missions.
  • New dungeons.
    A new dungeon will be added to the game - the Cursed Ship.
    Note that in the difficult mode of the new dungeon there is also the opportunity to meet the Mysterious Merchant.

Changes to dungeons. Blade and soul
With the introduction of a new dungeon and a new class, the difficulty of completing the remaining dungeons has been significantly reduced.

  • Naryu Shrine
    • Stone Executioner
      Instant death from the skills Destructive Strike and Killing Strike has been removed if the player is alone in the dungeon;
      Removed the debuff from 1-3 hits of Triple Strike;
      Explosion damage reduced (700%->500%)
    • Iron Destroyer
      The damage from stacks of Paralyzing Bolt has been reduced (damage per stack of Paralyzing Bolt is 260%->100%);
      Damage from the first attack of Rolling Thunder has been reduced (450% → 400%);
      Debuff “Paralyzing Charge” maximum 20 stacks → 10 stacks, duration 60 seconds → 30 seconds;
      Wrathful Roar damage reduced (570% → 420%)
    • Steel Tormentor
      Deadly Palm's knockdown has been removed;
      Shockwave debuff has been removed;
      HP loss from the “Darkness” debuff has been reduced
  • Mechanism workshop
    • Steel Sage
      During the special phase, the number of hits of Electromagnetic Wave has been changed (5 times → 3 times);
      Knockdown from Slam has been removed;
      Knockdown from 1, 2 hits with Swing has been removed;
      Damage from Captivity reduced 900% → 720% (210%*3+270% → 160%*3 + 240%);
      Electromagnetic Blast damage reduced (520% → 450%);

      Electromagnetic Blast Strike damage reduced (600% → 520%)
      Instant death condition (hp 75% → 30%)
    • Iron fist
      Knockback during triple combo has been removed
  • Secret Sanctuary of the Order
    • Samisa
      Knockdown/Knockdown from Tail Strike has been removed;
      The Knockdown from the first hit during Tail Sweep has been removed;
      Movement speed reduction and damage from Viper Venom have been adjusted (movement speed per stack -5% → -3% / damage per stack 280% → 140%) (Including experienced group)
    • Lord of Dread
      The knockup from the first hit of Dark Force Wave has been removed.
      Damage from Dark Dragon Magic stacks has been reduced (-8% per second → -5% per second);
      Damage from Spinner has been reduced (480% → 420%);
      Grasping Attack damage reduced (580% → 510%);
      Damage from 5 devastating hits reduced (1200% → 1050%)
  • Winding Gorge
    • Ice Fang
      During the special phase, the number of hits of Frost Storm has been changed (6 times → 4 times);
      Knockdown from 1-2 hits during 3 hits of Earthquake has been removed;
      Crippling Bite damage reduced 14%*5 → 10%*5
  • Ancient city of the Yandarums
    • Rotten Root
      The shackles in the center during the special phase are removed (Including the experimental group);
      During the special phase, Shockwave damage is reduced;
      During the special phase, the damage from Decapitation is reduced;
      Rapid Decapitation damage has been reduced;
    • Poisonous Mantis
      During the special phase, the pattern of eating the target has been corrected; eating will not be repeated if the target dies;
      During the special phase, the target chosen as food does not die. (instant death replaced with 75% damage)
    • Gigantic Chestnut
      Changed the start of the 2nd phase (40%→30%);
      Corroding Blast damage reduced (650% → 250%);
      Rotting damage reduced (200% per second → 150% per second);
      Underground Storm damage reduced
  • Imperial Arsenal
    • Amara (experimental group)
      The stare during the special phase has been removed (previously three players were under the boss's gaze);
      During the special phase, players can hit the main boss, since the mechanic of healing him from the astral plane has been removed

Despite the simplification of dungeons, the time limit for bosses will be reduced so that completing dungeons will not be too easy. The time limit reduction will affect the following bosses:

  • Amara
  • Gu Lan
  • Damn singer
  • Lord of Dread
  • Gigantic Chestnut
  • Steel spear
  • Steel shield
  • Midnight Dragon

Sanctuary of Eternity.
The Shrine of Twilight raid dungeon will be greatly improved in this update.

  • Servant of the Limit
    • Now the number of cubes created increases by 1 only by 50% (instead of 60%/30%)
    • Reduced pushback distance when changing stance
  • Mechanical Guardian
    • The total HP of the boss has been reduced
    • The outer zone outside the platform no longer kills, but does significant damage
    • The base activation and exit time has been changed from 0.5 seconds to 1 second
    • The boss no longer has 5 stacks during Resonance that must be removed.
      However, you can still damage the boss by activating the bases. The damage formula has been changed from 5 people. * 3% for 8 people. * 2%
    • The boss does not have the Guardian Energy Absorption mechanic. If players die without running through the bases, the boss does not accumulate stacks like before.
  • Red-hot scorpion
    • The total HP of the boss has been reduced
    • Bombs no longer penetrate resistance
    • The boss no longer experiences a rage attack from frequently breaking flame chains. Accordingly, the number of flame circuit breaks is no longer limited.
  • Golden Emperor
    • The total HP of the boss has been reduced
    • Outer edges of explosive flame rings no longer kill but deal significant damage
    • Periodic damage inside rings removed
    • When receiving 2 hits in a row from Flametongue (cross attack), the character no longer dies
    • Fixed an issue where 5 hit resistance was broken by 2 Flame Tongue hits (previously counted as 8 hits, now counts as 2)
    • Fixed an issue where some effects were not displayed for players with game settings set to 1
    • Periodic damage inside distortion correction removed
    • Cooldowns now reset at 2 stacks of distortion when you are inside a rune for more than 2 seconds
    • Aftereffects of Distortion duration changed from 15 to 10 seconds
  • Legendary jewelry.
  • The Belt of the Ancient Ruler (obtained from the Cave of the Eerie Call) will have a second branch of reforging - the Belt of the Sacred Spring. Its reforging cost is identical to the Sacred Stream Belt branch.
  • If you already have the Sacred Stream Belt, you can get a new belt by spending 1 White Scale, Cursed Pirate Belt and 100 gold. Reverse transformation costs 1 White Scale, Seasoned Combatant's Belt and 100 gold
  • The Sacred Stream Belt will have an additional Critical Protection property. attacks: 1-3 lvl. +250; Level 6 +350; Level 9 +450; Level 10 +600
  • The legendary costume jewelry is modern and is not very collected in sets anymore

  • The Ring of Heavenly Punishment will also be collected in the Energy of the Deposed King set, however, other jewelry from this set will be added later

  • The legendary first-generation jewelry Ring of Fate, Earring of Immortality and Necklace of Oath no longer improves and does not have upgrade levels.
  • A new item has been introduced for exchange for legendary jewelry:

So far, for 100 of these essences you can only buy the Ring of the Deposed King (after 100 visits to the Cursed Ship)

  • Specifications Additional damage, crit. attacks, crit. damage on bracelets of celestial wisdom and celestial power has been slightly increased
  • Legendary weapon.
    Along with the update, we also get a change in reforging, as well as the continuation of the branch of divine weapons.
  • Gems.
    After the update, your gems will sparkle with new facets. Reforging them will become much cheaper, and it will also be possible to create two-color gems.
  • The true soul of the blue dragon.
    Now we can upgrade the existing soul to the True Soul of the Blue Dragon (still not elemental).
  • Changing fighting techniques
    This update includes 7 Korean patches at once, the last of which was released in Korea on July 25.
  • Dragon's treasure
    The cost of gems in the Dragon Treasure store will also change

Production.
New items have been added to crafting and obsolete ones have been removed. Thus:

  • Guild of Priests
    • It is now possible to craft an Energy Stone, which is required for the quest to learn Wind's Walk
    • Removed the ability to create Storm Trigram and Demonic Trigram enhancement seals
  • Jewelers Guild
    • Removed the ability to craft Bags with pentagonal and hexagonal diamonds
    • The cost of manufacturing Bags with heptagonal, octagonal and star diamonds has been reduced

Other.

Gloomy Omens

Dark times have come to the game, Kanre has been attacked by a whole horde of demonic creatures! We need brave heroes who are not afraid to look danger in the eyes and cleanse Kanre of darkness! Details about the game event in this thread.

Development of jewelry reforging

Players will have the opportunity to upgrade their non-raid jewelry to security level. You can read about it in this thread.

Changing the cost of reforging jewelry

The price for reforging raid jewelry will change. The developers are confident that this will balance the consumption of the four main reforging items (Blessing Stones, Moonstones, Crystals, Soul Stones). You can see how prices have changed.

PvP reward

PvP rewards have been adjusted based on ranking and Dragon Fruit or Authority earned. Now NPC battlefield and arena merchants will sell three types of chests, each of which will be available upon reaching a certain rank.


Thus, the cheapest chest is available to any rank, the sparkling one is available to the silver rank, and the shining (most expensive) is available to the gold rank.
Keys to open these chests will become available by completing daily and weekly battlefield and arena quests, and keys can also be obtained in exchange for Solar Energy.

  • The Radiant Dragon Key can now be exchanged in the Legacy Items window for a Radiant Battlefield Key
  • The Young Dragon's Guild Receipt can be exchanged in the obsolete items window for a Shining Battle Key
  • Radiant Battle Key added as a daily challenge reward
  • Radiant Battlefield Key added to Weekly Challenge rewards
  • The Warrior Badge can now be purchased by players who have reached Gold rank in the arena. The required amount of authority for a purchase has been halved

Guardian spirits

Guardian spirits will no longer drop in dungeons, however, now a bag with protective spirits will appear in the Dragon's Treasure for Solar Energy (65 pcs.)

Dragon's treasure

Added new shopping options in the Dragon Treasure store:

Obelisk of Life

The dungeon life obelisk system has been updated:

Other


  • The Token of Delight will now become a deprecated item and can be exchanged for a Skein of Thread at a 1:1 ratio
  • Hong Ran's Charming Mask and Jeong Ran's Charming Headband are now available from the Arena Merchant and Ki Woong
  • The tooltip for raid jewelry will now indicate the classes for which this jewelry is suitable
  • Guild supplies can be crafted from level 11. Crafting costs have been significantly reduced
  • Oath Necklace's attack power has been increased from 14 to 34
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