What affects the processor in GTA 5. Grand Theft Auto V

Detailed graphics settings

  • Ignore memory limit. Disable;
  • DirectX. Choose version 10, because version 11 gives us access to additional settings, such as MSAA anti-aliasing, tessellation and grass quality;
  • Screen resolution and frequency. We set our resolution to 60 HZ, because this is exactly the FPS we will achieve;
  • FXAA anti-aliasing. We definitely turn it on, it has almost no effect on performance, but the smoothing effect is noticeable;
  • MSAA anti-aliasing. Turn it off, it will not be available with DirectX 10, one of the most demanding game settings;
  • Vertical synchronization. It is recommended to leave it enabled, however, if you need to free up additional resources, you should disable it;
  • Population, variety and focus. Fully at minimum;
  • Texture quality. Standard quality;
  • Shader quality. High quality, because they are not demanding on the system;
  • Quality of shadows. Standard quality;
  • Reflection quality. Standard quality;
  • Water quality. Standard quality;
  • Quality of particles, grass and special effects. Standard quality;
  • Soft shadows. It is recommended to set it to Soft;
  • Anisotropic filtering. We bet x16;
  • Additional image settings. Disable all available options.

If all of the above did not help, then you may have problems with the operating system or hardware ( RAM, problems with hard drive or overheating).

Setting up the video card

For NVIDIA video cards, you need to go to the "NVIDIA Control Panel" and in the "Adjust image settings" tab, move the slider to the "Performance" state. For AMD video cards it is recommended to use free utility RadeonPro.

Setting up the power supply. Control Panel - Power Options - Set Sleep Mode - Change Advanced Power Settings - PCI Express - Link State Power Management - Value: Off.

  • Anisotropic filtering: OFF
  • Vertical Sync: OFF
  • Background Light Shading: OFF
  • Maximum number of pre-prepared frames: 4
  • Threading optimization: ON (If multiple processors)
  • Power Management Mode: Maximum Performance Preferred
  • Anti-Aliasing - Gamma Correction: OFF
  • Antialiasing - Transparency: OFF
  • Triple Buffering: OFF
  • Texture Filtering - Anisotropic Sampling Optimization: OFF
  • Texture filtering - quality: High performance
  • Texture filtering - negative deviation UD: Snap
  • Texture Filtering - Trilinear Optimization: OFF

System performance

Despite the fact that grand theft auto 5 was released more than three years ago, and on PC more than a year ago, it was and remains a real benchmark for graphics in computer games. As before, players around the world tentatively evaluate the power of their computer by checking how well it works with Grand Theft Auto 5. The game really doesn’t always work stably even on fairly powerful machines, so what can those whose silicon friend is about to celebrate its seventh birthday hope for? In this article, we will try to help you make the optimization of GTA 5 successful. Here you will find not only a patch for weak PCs, but also a couple of very useful tips, to optimize the performance of your video card and operating system. Make sure your game doesn't lag!

How to increase FPS by digging in the settings

Don’t worry, there are ways to optimize the game for weak PCs, and in this article you will find the best, proven and effective ones. So, how to configure GTA 5? How to run the game on a laptop? Let's start with the most obvious and simple ways, because, quite possibly, this will be enough to increase FPS on your computer. Our GTA 5 optimization will begin with us taking a deep dive into the game's settings and your computer's configuration.

First of all, lower your requirements. Disable everything related to post-rendering, anti-aliasing (including FXAA and MSAA), draw distance, screen resolution and texture quality. The game has a special video memory usage scale (displayed directly in the settings window in the game), based on which you can easily select the appropriate settings for your system. Another important point is the choice of the used DirectX versions. DirectX 11 requires much more computer resources to operate than DirectX 10.

If you have set everything possible to the minimum and still do not get the number of displayed frames per second that is comfortable for the game, then do not despair! Let's try to dig into the software settings for your video card. In addition to the usual device management tools (like the NVidia Control Panel), there are also special software, created to optimize the performance of your video card in modern games. For NVidia video cards this program is called GeForce Expirience, video cards from AMD use an analogue - AMD Catalyst or Radeon Software Crimson Edition. Both of these programs do an excellent job of optimizing the operation of the video card, which should significantly increase the FPS of GTA 5 PC.

It is also, of course, worth stopping all programs that consume computer resources. This means: browsers, streaming programs, other games, and the like. If your GTA 5 is terribly slow, then look at the “task manager” and the quick access, most likely you will find a lot of programs there that take away precious processing power from the game. There is an even more radical way (which, however, does not guarantee success): save all the information you need to some external media and completely reinstall Windows. Believe me, even heaven, even Allah, does not know exactly how much various information junk has accumulated on your computer, especially if you have not really cleaned the system for any long time. A new system, not yet clogged with garbage, will always work faster and more stable than an old and cluttered one.

Programs to increase FPS in GTA 5

Have you done everything described in the first part of the article, but your FPS still does not rise above 5? Don't worry, there are still a couple of ways to play GTA 5 on weak PCs. Fortunately, there is a GTA 5 patch for weak computers, as well various programs, allowing you to play GTA 5 60 FPS. Let's start in order:

FPS Booster

The FPS Booster GTA 5 program will most likely be the answer to the age-old question: how to increase FPS in GTA 5. This small utility disables some GTA 5 processes and also increases the priority of the game when allocating computer resources. The program really works, which we tested experimentally. GTA 5 FPS has increased, on average, by 20-30%, without any particularly noticeable deterioration in graphics. You can download the latest version of FPS Booster completely free of charge from our website.

Extreme Low End PC Settings

This program, or rather, GTA 5 mod for weak computers, allows you to reduce the game settings even lower than allowed standard tool GTA 5 PC settings. According to the author, this utility is capable of providing a more or less comfortable game, even on computers with only 2 GB of RAM, which is much lower than even the minimum requirements of GTA 5, officially announced by Rockstar Games. You can also download this program absolutely free from our website. This patch for GTA 5 for weak computers will probably be your last chance if nothing else has helped.

If even after all the steps described above, you were still unable to play Grand Theft Auto 5, then all that remains for us to advise you is to hand over your antique computer to some museum and still buy something more modern.

Performance issues Grand Theft Auto 5 on personal computer? Have you already tried all the most popular methods for solving problems, but still haven’t achieved any results? In that case, you have come to the right place! In this article we will tell you about various little-known tricks that will help you squeeze out GTA 5 maximum!

Attention! Be sure to create backups before using the tips below. modified files and make sure you know what you're doing. Remember, the editors of our site are not responsible for possible problems caused by user errors!

Before moving directly to the tips, you need to check whether your computer meets the system requirements of the project, and they, by the way, are extremely high:

  • OS: Windows 7 SP1/8.1/10 (x64 only);
  • CPU: Intel Core i3-2100 @ 3.1 GHz | AMD Phenom II X4 945 @ 3.0 GHz;
  • RAM: 8 GB;
  • Video card: NVIDIA GeForce GTX 660Ti 2GB | AMD Radeon HD 7870 2 GB or better;
  • DirectX version: 11;
  • Hard drive: 45 GB.
Featured system requirements significantly higher in terms of requirements for all computer components:
  • OS: Windows 10 (x64 only);
  • CPU: Intel Core i7-3770K @ 3.5 GHz | AMD FX 9550 @ 4.7 GHz;
  • RAM: 16 GB;
  • Video card: NVIDIA GeForce GTX 970 3.5+0.5 GB | AMD Radeon HD RX 480 4 GB;
  • DirectX version: 12;
  • Hard drive: 55 GB.
If your hardware responds minimum requirements- then you have done half the job. Now you can move on to the problem solving stage.

Files, drivers and libraries

Before you start looking for your problem, you need to update to latest version driver for your video card:

A prerequisite for the successful functioning of any game is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to easily and quickly download the latest drivers and install them with one click:

  • download Driver Updater and run the program;
  • scan the system (usually it takes no more than five minutes);
  • Update outdated drivers with one click.
It is possible that you will have to update supporting software such as DirectX, Microsoft . NET Framework and Microsoft Visual C++: Auxiliary DLLs:
  • (Download )
  • (Download )
  • (Download )
  • (Download )
If you have done all this and the problem remains, you can look for it in the list below.

Automatically set to process GTA 5 high priority

Improve performance GTA 5 can be opened by opening the task manager and setting the process to " GTA 5 "high priority. Rockstar Social Club and GTALauncher, in turn, is better to switch to low priority.

There are several ways to automate the above steps.

In order to use the first method, create a .txt file and write the following in it:

start steam://rungameid/271590
timeout 60
wmic process where name=”GTA5.exe” CALL setpriority “high priority”
wmic process where name=”gtavlauncher.exe” CALL setpriority “idle”
wmic process where name=”subprocess.exe” CALL setpriority “idle”

Then save this file with the .bat extension, and then launch the game from it. Priorities will automatically be set correctly immediately after the game loads.

The second method works with absolutely any PC version GTA 5. Create a .txt file and write the following in it:

Windows Registry Editor Version 5.00
“CpuPriorityClass”=dword:00000003
“CpuPriorityClass”=dword:00000005
“CpuPriorityClass”=dword:00000005

Then save this file with the extension .reg. After this, we recommend doing backup copy registry data. Then run the created file as an administrator and agree to add new files to the registry. After this you can play safely. The created .reg file does not need to be stored.

Installation location

The next paragraph is intended for those who have GTA 5 and Rockstar Social Club are installed in different sections hard drive. Just move them to the same partition and performance should improve.

If you decide to move Rockstar Social Club, you will need to make one small change. First, you need to know where the files were originally located and where you want to move them. Let's say you want to move the Rockstar Games folder from “C:Program Files” to the “G” partition. This is just an example. The initial data may differ, but the algorithm of actions is always the same.

After you move the folder to a new location, write the following on the command line:

mklink /d “C:Program FilesRockstar Games” “G:Rockstar Games”

Then press Enter.

Note. Command line It's best to run as administrator.

Setting up the swap file

GTA 5 requires a fairly large amount of RAM, so it won't hurt to increase the size of the page file.

To do this, you need to open the control panel, go to the “System” tab and select “Advanced system settings”. There you need to click on “Performance”. In the window that opens, select “Advanced”, and then go to the “Virtual Memory” tab, where we click “Change”.
Here you need to set the settings for hard section disk on which it is installed GTA 5. The Initial Size value adjusts the volume recommended by the system virtual memory, and the value " Maximum size» doubles the amount of virtual memory.

Adjusting these settings should resolve performance issues GTA 5 caused by the page file.

Problem with GeForce Experience

This tweak can help players using Nvidia's GeForce Experience technology. GeForce Experience can be connected to the stream via Nvidia Shield, even when you don't want to use it.

In order to solve the problem, open the “Start” menu and find the “Services” tab. Open it and disable "Nvidia Streamer Service". Make sure "Startup Type" is disabled.

For the changes to take effect, restart your computer.

Multi-channel memory architecture

If your PC has multiple RAM sticks, they should operate in dual-channel mode to ensure maximum performance. You need to find a manual for your motherboard and make sure that everything is connected and configured correctly.

Custom radio

It's sad, but adding your own radio tracks can slightly harm performance GTA 5. Just delete all MP3 files you added to the game yourself. This can help save a few frames per second.

MSAA and grass

If you have problems displaying vegetation, disable MSAA. This should eliminate them and increase overall productivity. In addition, you can try reducing the quality of the grass itself.

Crash when aiming from a car

If the game crashes when you try to aim from a vehicle, open the game settings, go to “Save and launch”, and then enable the “Landing Page” setting.

All these little tricks should help players with weak hardware slightly improve the performance of the PC version

For those who don't want to spend many hours on settings GTA graphics V, we did this work for you.

So, detailed setup GTA 5 graphics for an optimal quality/performance ratio.
In the format: Characteristics – recommended value and explanation.

Ignore suggested restrictions– On
Otherwise, we won’t be allowed to configure everything as we wish.

DirectX version - choose DX11
if you choose DX10, you won’t see beautiful thickets in the forest and tessellation, which makes flat textures three-dimensional, will be unavailable

Screen type – Full screen

Permission - put yours native resolution

Format – set your screen format or Automatically

Refresh rateaccording to your monitor

Output Monitor – if you have one monitor, choose 1

FXAA Anti-Aliasing – On
This is standard anti-aliasing that has almost no effect on FPS

MSAA Anti-Aliasing – Off
It should only be enabled on top-end video cards. MSAA is an FPS killer.

Automatically pause the game in the background– On

City population- put away
or middle, has almost no effect on FPS

Population variety- put away
eats up video memory well, but increases the realism of the city

Focus scale- put away
improves visibility in the distance very little, and therefore there is no point in increasing it

Texture quality- Very good. high
if video memory allows, at lower levels the textures are very blurry

Shader quality– High
between high and very high the difference is practically invisible to the eye, and it saves resources

Shadow quality – High
standard ones are too angular, very tall ones are too demanding and don't make sense without including soft shadows

Reflection quality- High
The difference between high and ultra is not so significant by eye, and the FPS is greatly underestimated, the standard ones mean nothing at all

MSSA for reflections– Off
smoothing reflections does not visually improve the picture much, and FPS is significantly reduced

Water quality – High
standard looks bad, and very high is not much better than high

Particle quality – High
Doesn't really affect the picture, doesn't affect performance much

Grass quality – High
on standard the ground will be very deserted and you will not see thickets in the forest

Soft shadows – Soft
a higher value makes sense if you have set standard settings shadows

Setting up special effects– High
everything above loads the system heavily, but the difference is almost invisible to the eye

Motion Blur Level- put away
reduces FPS and impairs visibility

Depth of field effect– Off
works only on a very high special effects setting, along with which it greatly reduces the frame rate

Anisotropic filtering- X16
The FPS does not decrease significantly and without it there will be soap, not asphalt

AO Shading – Off
You can turn it on, since it doesn’t really do anything

GTA 5 Tessellation – Off
turning it on makes the textures of tree trunks more voluminous, if FPS allows, you can turn it on for those who care about palm trees) On stones, etc. doesn't have any effect.

Advanced Picture Settings we recommend everything turn off.
It makes sense to use them only on top-end video cards to improve the overall picture.

Also, for the sake of experimentation, try installing the drivers on the video card not the latest version (which were released specifically for GTA 5), but the penultimate final release Nvidia drivers or AMD.
There are known cases when the game increases about 5 FPS with such drivers!

The above settings even on a laptop (GeForce GT555 2GB DDR5, Core i7, 8 RAM) give nice picture and sufficient for comfortable game number of frames.
(On average 30 FPS, sometimes 40, sometimes drops to 25)
It is worth recalling that all consoles, both PS and Xbox, produce a maximum of 30 FPS in GTA 5.

To more clearly demonstrate the difference between different graphic settings in GTA5, we recommend watching this video:

For enthusiasts and advanced gamers with GeForce video cards, you can go even further and read the instructions for setting up GTA 5 from Nvidia. True in English.

Using them, you can even more clearly assess the importance of a particular parameter and decide whether it is worth enabling it and sacrificing FPS or not. Graphic settings are presented in the form of an image with a slider. Which you can move and clearly see the difference in the picture.

It is worth noting that such guides Nvidia company releases only for top games. Which receive the Game of the Year nomination. From this we can assume that GTA V will receive this award!
According to Nvidia, this game from Rockstar has the highest rating in the last decade!

This section of the guide consists of two parts. In the first part you will find a detailed list describing all graphic parameters present in the game. Many parameters will have an interactive comparison in a very convenient format for you, so that you can clearly assess the degree of influence on the quality of the picture. I note, however, that you will not find such a comparison for all parameters, because it is not possible to fully capture the impact of individual settings on the graphics using screenshots.
Also, each parameter will have a description of the degree of impact on performance, so that you can immediately understand which settings in the game you should try to change first if you are not satisfied with the current performance. Also, the effect of parameters on FPS in digital values ​​will be given.

In the second part you will find various ways optimize some settings and select the optimal ones for your system, based on the impact on the performance of each individual parameter, and you can also automate the process of setting up the game using special program GeForce Experience for owners of NVIDIA video cards. All parameters will go in the chronological order
in which they are presented in the in-game settings menu of the Russian language GTA versions 5, which means that the name of each parameter will be exactly as it is presented in the game.

Section help


To quickly jump into the description of a specific option, use the table of contents below, but we recommend that you carefully read the description of each option so that you can fully gain all the necessary knowledge to optimize your game properly according to your definition of satisfactory performance.

Part one: detailed description of graphic settings

General settings

Video memory

As well as the amount of it used from the available one. This parameter shows how much video memory the game currently consumes to meet its needs. Don't be confused by the fact that the amount of memory consumed can significantly exceed the amount of available memory. More on this below.

Ignore suggested restrictions

During GTA 4, many players could not adjust the graphics in the game to high settings only for the reason that the game itself did not allow them to do this, because it believed that if the video memory of your video card is not enough, then it is useless to try to do anything and suggested in this case to be content with low settings, just so that the amount of video memory used does not exceeded the quantity available. Why? Precautions to avoid performance problems are, moreover, very questionable. Then users removed this restriction using special team for file commandline, today Rockstar Games themselves offer you, if you have a head on your shoulders, to disable the memory usage limit yourself. In theory, disabling this option can cause performance problems, since in a situation where the available video memory runs out, the game starts using expandable video memory, i.e. video memory from another source - RAM. Since RAM is much slower than video memory, there may be serious problems with loading textures or simply with freezes. In practice, no special problems were noticed. The game feels great, even if it consumes 2 times more memory than is available. However, too large a difference between available memory and used memory can still lead to freezes and serious lags during a long game (on average, more than an hour).

absent

DirectX version

This option allows you to select the DirectX version from three options: 10, 10.1 and 11.
The differences are that with a lower version you will no longer have access to some graphic effects, like , and . This parameter
in fact, does not affect performance so much and the difference in FPS on different versions minimal and
no matter how strange it may be, the best stability and performance in the majority shows
DirectX 11, although owners of rather weak video cards say that switching to version 10 can help get rid of some graphics artifacts and sagging, as well as increase FPS a little.
In any case, try changing the version if you are not satisfied with the 11th. Perhaps this will help you.

Performance Impact: average
FPS difference: 8-10 FPS between versions 10 and 11 on outdated, weak video cards.

Screen type

Indicates how to display the game: in full screen mode, in a window or in a window without a frame.
The option does not require any special explanation. I’ll just note that playing in a window can give some better performance and reduce the loading time of the game itself. Switch to full screen when the game is running windowed mode, you can use the keyboard combination Alt+Enter.

Performance Impact: absent

Permission

Screen resolution at which the game will run. A lower resolution can significantly improve performance, but at the cost of significant image degradation. It is recommended to set the native resolution of your screen, or at least a multiple of the native one, so that the sharpness of the image is not lost.

Performance Impact: average
FPS difference: depends on the individual characteristics of the computer components.

Format

Performance Impact: absent

Refresh rate

The rate at which your monitor is capable of updating the image on the screen. It is recommended to set the monitor's native frequency.

Performance Impact: absent

Output monitor

This option is needed for those who have more than one monitor installed. The parameter selects the screen on which the game image should be displayed. So, if you have two monitors, one can have a game on it, and the other can have a desktop, for example.

Performance Impact: absent

Anti-aliasing (FXAA, MSAA, TXAA)

It was decided to combine all the anti-aliasing settings under one heading in the guide, since they are closely related and this is most convenient so that you can evaluate the difference between various modes this setting. There are three types of anti-aliasing available in the game, each of which has different principles of operation and impact on performance.

First comes the technology of temporal smoothing FXAA, developed by NVIDIA, which is successfully used in many games and sometimes gives good results on objects close to the player, but distant plans, as a rule, remain not very processed and, as a result, do not look in the best possible way. This is quite noticeable when using this type of anti-aliasing in GTA 5. The implementation itself leaves much to be desired, because this algorithm It works very poorly. Personally, what irritated me most was the mini-map, which was all covered with “ladders” (distortions along the edges of objects or lines, gradation), it literally hurt my eyes, therefore, another solution was found using this anti-aliasing, since it, nevertheless, gives the best performance results.
It is detailed in the second part of this guide.

Next comes smoothing MSAA, which has a more pronounced effect, but also requires significantly more video card resources. Unlike FXAA, this anti-aliasing is permanent, which means it is applied to the entire scene, including both near and far objects. Available only with DirectX 11 version.

The following introduces NVIDIA's exclusive temporal anti-aliasing technology TXAA, which is designed to significantly improve the quality of the picture in the game in the background. It is worth noting that the inclusion of this type Anti-aliasing is only available when MSAA is enabled, i.e. these algorithms work in pairs. MSAA coupled with TXAA can give amazing clean picture, however, you will need a top-end graphics card for this.

To see the differences in the performance of different anti-aliasing algorithms, use our interactive comparison (recommended to view in full screen):

Performance Impact:

  • FXAA- low
  • MSAA- high(consumes many video memory)
  • TXAA- average

FPS difference:

Vertical Sync

Or V-Sync. The technology synchronizes FPS in the game with the monitor's refresh rate and allows you to remove vertical distortion (jerking). Very useful feature, because It becomes easier to perceive the image, as the picture becomes smoother. Many people don’t like this option because it limits FPS and supposedly kills performance. This statement is only 50% wrong, since disabling this function will allow you to find out the maximum FPS that the game can produce on your hardware, but during a normal game, disabling this function will not give anything, since your monitor is not able to show FPS above its refresh rate, which means you gain nothing if you expect to see 100 frames per second on a 60Hz monitor. Plus, it’s also a matter of the anatomy of the human eye, which is not capable of perceiving such high values.

The parameter has several meanings:

  • 100% - FPS will be limited by the monitor frequency (60Hz - 60 FPS)
  • 50% - FPS will be limited to 1/2 the monitor frequency (60Hz - 30 FPS)
  • Off - FPS is not limited.

Personally, I recommend that you enable this option in any case. If you have a very powerful system and with Off. FPS synchronization in the game is 60 or higher, then enable full synchronization; if the average FPS is below 60, then enable the option to 50%. In some cases, it is recommended to enable vertical sync on your video card.

Performance Impact: absent

Automatically pause the game in the background

Enabling this option causes the game to pause itself when you minimize the game via Alt+TAB or switch to another monitor if you have more than one. A very useful feature because it avoids any changes to gameplay without your absence, because when any application is minimized, it continues to run even if the application window is not active in at the moment and it seems to you that no changes are happening.

Performance Impact: absent

City population

This parameter is a scale by filling which you can regulate the number of pedestrians and traffic on the streets of Los Santos and Blaine County. The more this scale is filled, the more pedestrians and cars you will meet on your way. Unlike GTA 4, where this parameter significantly reduced performance, here there is no drop in frame rate as such. The setting discussed interacts closely with other parameters, such as: Population Variety, Particle Quality, Special Effects Settings, Reflection Quality and finally Shadow quality. The thing is that pedestrians and traffic are game objects, which are also subject to the above parameters. Considering this fact, the most optimal value for this parameter there will be 75% of the total occupancy of the scale. This value will allow you to avoid FPS losses as such, because the difference between 0% and 100% is only about 3-5 frames per second, and they begin to be lost when approaching max. mark. At the recommended 75% you will get the optimal amount of traffic and pedestrians on the street and lose virtually nothing in performance, but again, results may vary different computers, so experiment, but don’t be afraid of high values ​​for this parameter.

Performance Impact: low
FPS difference:

Population variety

A very interesting parameter. How? Yes, because it does not affect performance at all, but at the same time it consumes enough large volume video memory. It affects the diversity of pedestrians and traffic in the game world. So that you understand how to adjust it correctly in your case, I’ll try to explain to you the mechanism of action of this setting: let’s assume that there are 100 types of transport in the game (in fact, there are more, this is just an example) and 50 types of pedestrians (similarly, this is an example ). With a value of 50% of the parameter under discussion, 50 types of transport and 25 types of pedestrians will be loaded into the memory of your video card and then they will be distributed throughout the entire game world, that is, half as many as they actually are. Does this mean that the game will select 50 specific ones? vehicles and will only use them? No, that's not true. Transport will change at certain intervals, but you will only be able to observe 50 of these cars at one time in the game world, similarly with pedestrians. If you increase the parameter City population, then in the game world the number of copies of those same 50 cars and 25 pedestrians will increase. I hope it's clear?

The technology of duplicating (copying) vehicles and pedestrians itself works in such a way as to duplicate each subject in the game world (1 type of transport or pedestrian) 5 times in order to maintain a certain balance of diversity on the streets of Los Santos.
The higher the value of this parameter, the more unique pedestrians you can meet while walking along the city streets and the more unique types of transport you can overtake while rushing along the numerous roads of the city. As mentioned before, this parameter consumes video memory very heavily, but I personally believe that if you have to sacrifice graphics for the sake of greater performance, it is better to neglect the quality of shadows or reflections (the main consumers of memory after textures) than the variety and richness of the game world . What is better: to be in a very beautiful (graphically) game world, but rather poor in population (empty), or to have a fairly lively city and village, but with a slightly less impressive picture? It’s up to you and only you to decide, but as I already said, this option should still be left as a priority.

Author's Note: The amount of video memory on my video card is 1 GB. I use fairly high settings in general and the texture quality corresponds to the "High" value, while the discussed parameter Population variety I have the same installation City population, i.e. by 75%. In total, the game consumes 2181 MB of video memory. I can't say that I'm experiencing any major performance issues due to the amount of available video memory being so high. The game runs perfectly even if the amount of video memory is much larger than available. What am I talking about? Moreover, you should not be afraid of this parameter and should leave it at least at 50%, otherwise the city begins to empty quite noticeably, or you meet the same cars and the same pedestrians, because the game begins to duplicate them all by 5 once. If you have a memory capacity of 2 GB, then you should not limit this setting and it is advisable to set its percentage as high as possible. Experiment, friends.

Performance Impact: absent(but consumes many video memory)

Focus scale

This is also the drawing distance. Yes, I also have no idea why the translators from 1C called this parameter such a strange name, but still, the essence of the parameter does not change from the name. Affects this setting at the distance of drawing smaller parts of various objects in the in-game world.
I must say that when adjusting this parameter, I could not understand its meaning not so much because of the strange name (I was looking for changes “in focus”), but because no serious drops in FPS were noticed. Both at 100% and at 0%, the number of frames per second changed by a maximum of 3-5 values. Remembering the same GTA 4, where this parameter significantly affected performance, a completely different picture is observed here. Actually, this is all because the very detail of those very small parts of objects does not change so much, since the game by default has a very high drawing distance for the entire map. In order to still find the very difference when changing this option, which is interesting in every sense, I recommend using the following interactive comparison:



Performance Impact: low
FPS difference: 3-5 FPS between 0% and 100% respectively.

Texture quality

In principle, this parameter does not need any special explanation, since everything is very clear from the name. Affects the quality of all textures in the game. Video memory consumes the most. It consumes very seriously, I must say. It does not affect performance in any way, although, nevertheless, there is a difference of 1-2 FPS, but it is so insignificant that I see no reason to take it into account. Regarding the amount of video memory and the meaning of this setting: if you have 1 GB of video memory, it is recommended to set it to “High”, because with the texture quality “Standard” you will immediately forget that you are playing the PC version of the game. The textures will be the same as on the previous generation of consoles. As was already written a little earlier (you read everything, right?), the game works quite stably even with the amount of video memory used significantly exceeding the available one. Therefore, if you have 1 GB, feel free to set the option to “High”. If you have 2 GB or more, you can set it to "Very High." Based on numerous reviews from both Russian and Western players (and not only), we can conclude that you won’t see much of a difference in texture quality between the last two parameters (playing at resolutions up to 1080p in 3rd person view). If you play in 4K resolution, then it makes sense to set maximum value for textures. This option is very closely related to the parameter Shader quality, since the latter includes Parallax Mapping technology, which very noticeably affects the corresponding effects for textures. So, if your texture quality is set to “Standard”, then you will not be able to fully appreciate the work of the technology mentioned above. So that you can clearly evaluate the differences when different meanings options Texture quality, we made an interactive comparison, choosing the amusement park on the pier as the object for comparison:



Author's Note: in the screenshot with the “Standard” value, you can see that FPS is 89 (which is significantly higher than with other values), but I hasten to disappoint you, with many other tests it was found that there is no difference in FPS in a normal game and this inscription in the screenshot is nothing more than a measurement error.

Performance Impact: absent(but consumes many video memory)

FPS difference: 1-2 FPS between "Standard" and "Very high." respectively.

Shader quality

First of all, this setting affects the quality and quantity of various lighting sources, the quality of textures (Parallax Mapping technology is used), the surface of the water (glares on the water surface and the appearance of water effects), the volume and naturalness of grass and trees, and the final result. anisotropic filtering, for sunlight, etc. This parameter, like many others, begins to actively show worse results when switching to the “Standard” value. Differences between "High" and "Very High" not so noticeable, however, depending on the combination of time of day and weather conditions, you may feel some difference in the perception of the game world. It becomes a little less “saturated” in terms of lighting and additional surface detail. Especially, such changes are very well felt in the desert and forests of Blaine County, due to the large number of surfaces where the Parallax Mapping effect is applied and where the play of light and shadow actively occurs. To clearly evaluate the impact of this parameter on the quality of the graphic component, you can use the interactive comparison below.

This comparison shows the result of Parallax Mapping. As I've said before, its impact is especially noticeable in Blaine County on surfaces like this, where every pebble and every bump can lose volume, resulting in an overall lesser experience in the area. For weak and medium-sized computers, it is recommended to leave this parameter at the “High” or “Very High” value, sacrificing 2-3 FPS, because The difference between these two settings is not that great, and when moving from Standard to the last two mentioned settings, you may notice a noticeable drop in FPS.

Performance Impact: average
FPS difference: 6-8 FPS between “Standard” and “High”, 2-3 FPS between “High” and “Very high.”

Shadow quality

This parameter determines how clear and detailed the shadows will be, as well as how they will interact with the outside world when cast by other objects when they are illuminated (for example, car headlights). The higher the value of this setting, the higher resolution there will be a shadow map - a “texture” of the shadow, which is generated using a special algorithm and superimposed on the surface. As a result, the shadow itself will have greater detail and no “jaggies” (the result of scaling a low-resolution shadow map). This option, together with the parameter " High-resolution shadows This option has a fairly noticeable impact on performance and uses video memory, which means
its configuration should be approached with special attention. When set to "Very High" you will feel a very significant loss in FPS, while the quality, unlike the “High” value, will not change much. Such settings are more likely to be relevant for games at resolutions above 1080p, up to 4K. The optimal choice would be the value “High”, while a related parameter "Soft Shadows" should be left at "Soft". This will allow you to get unobtrusive soft shadows with little loss in performance. If you are not satisfied with this combination, you can experiment with the values ​​of the soft shadows parameter, since it has less of an impact on performance than the main parameter "Shadow Quality"

Performance Impact: high
FPS difference:


Reflection quality

The parameter affects the detail, clarity and accuracy of the reproduction of the surrounding world in the reflections of such objects as: car bodies, various shiny and reflective surfaces, puddles, water surfaces, glass and mirrors (in houses and hairdressing salons). It’s worth noting right away that the parameter under discussion will make you cry and think carefully about choosing the optimal quality for reflections, since even at the “High” value, the latter do not inspire confidence and look like they came straight from the last generation of consoles. It must be admitted that they begin to look more or less decent only with the “Very High” value, while not reducing performance so much on mid- and high-class computers. Owners of weak systems should either diligently avoid encounters with reflective surfaces, especially mirrors (which is basically unrealistic), or sacrifice other graphical delights for the sake of preserving a playable FPS. But I won't overdramatize. So that you can compare the quality of reflections for different settings, we have prepared an interactive comparison.

Share